Manually Defining Dynamics

Many times, it may be useful for research to easily be able to implement custom dynamics. For this purpose, we have created controllers for the HoveringAUV that take in linear and angular acceleration and integrate them for custom dynamics. Besides collisions, no other accelerations are applied to the vehicle in the simulator, allowing full custom dynamics to be implemented in python. The possibilities for this are endless and include complex hydrodynamics, water currents, and more.

In addition, the DynamicsSensor was made to provide all necessary current state information for computing dynamics including, accelerations, velocities, and current pose information.

Here is an example of this in action, implementing gravity, buoyancy, and damping by hand..

import numpy as np
import holoocean
from holoocean.agents import HoveringAUV
from scipy.spatial.transform import Rotation

scenario = {
    "name": "hovering_dynamics",
    "package_name": "Ocean",
    "world": "SimpleUnderwater",
    "main_agent": "auv0",
    "agents": [
        {
            "agent_name": "auv0",
            "agent_type": "HoveringAUV",
            "sensors": [
                {
                    "sensor_type": "DynamicsSensor",
                    "configuration":{
                        "UseRPY": False # Use quaternion
                    }
                },
            ],
            "control_scheme": 2, # this is the custom dynamics control scheme
            "location": [0,0,-10],
            "rotation": [20,20,90]
        }
    ]
}

g = 9.81 # gravity
b = 3 # linear damping
c = 2 # angular damping
# HoveringAUV.mass += 1 # alternatively make it sink

def f(x):
    # Extract all info from state
    a = x[:3]
    v = x[3:6]
    p = x[6:9]
    alpha = x[9:12]
    omega = x[12:15]
    quat = x[15:19]
    R = Rotation.from_quat(quat).as_matrix()

    # Sum all forces
    force = np.zeros(3)
    force[2] += -HoveringAUV.mass * g # gravity
    force[2] += HoveringAUV.water_density * g * HoveringAUV.volume # buoyancy
    force -= v*b # Damping

    # Sum all torques
    torque = np.zeros(3)
    buoy_force = HoveringAUV.water_density*g*HoveringAUV.volume*np.array([0,0,1]) # in global frame
    cob = R@HoveringAUV.cob # move center of buoyancy to global frame
    torque += np.cross(cob, buoy_force) # torque from buoyancy
    torque -= omega*c # damping

    # Convert force & torque to accelerations
    lin_accel = force / HoveringAUV.mass
    ang_accel = np.linalg.inv(HoveringAUV.I)@torque
    return np.append(lin_accel, ang_accel)

u = np.zeros(6)
# Make environment
with holoocean.make(scenario_cfg=scenario) as env:
    for i in range(500):
        # Step simulation
        state = env.step(u)
        # Get accelerations to pass to HoloOcean
        u = f(state["DynamicsSensor"])