Units and Coordinates in HoloOcean
HoloOcean uses meters for units and a right-handed coordinate system for all locations, distances, and offsets.
HoloOcean coordinates differ from coordinates within the Unreal Engine Editor. To see specific coordinates for HoloOcean in a level, please refer to the Ocean Packages page.
Coordinate System
Unreal Engine uses a left handed coordinate system by default, however
to keep with general robotics conventions, we use a right handed coordinate
system with positive z
being up.
So, when you need to specify a location in HoloOcean, the format is as follows
[x, y, z]
where:
Positive
x
is forwardPositive
y
is leftPositive
z
is up
Remember that the units for [x, y, z]
are in meters (Unreal Engine
defaults to centimeters, we’ve changed this to make things a bit easier).
Rotations
Rotations are specified in [roll, pitch, yaw]
/ [x, y, z]
format, in degrees (usually). This means
Roll: Rotation around the fixed forward (
x
) axisPitch: Rotation around the fixed right (
y
) axisYaw: Rotation around the fixed up (
z
) axis
In that order.