================================== Units and Coordinates in HoloOcean ================================== HoloOcean uses **meters** for units and a **right-handed coordinate system** for all locations, distances, and offsets. .. _`coordinate-system`: Coordinate System ================= Unreal Engine uses a left handed coordinate system by default, however to keep with general robotics conventions, we use a right handed coordinate system with positive ``z`` being up. So, when you need to specify a location in HoloOcean, the format is as follows ``[x, y, z]`` where: - Positive ``x`` is **forward** - Positive ``y`` is **left** - Positive ``z`` is **up** Remember that the units for ``[x, y, z]`` are in meters (Unreal Engine defaults to centimeters, we've changed this to make things a bit easier). .. _`rotations`: Rotations ========= Rotations are specified in ``[roll, pitch, yaw]`` / ``[x, y, z]`` format, in degrees (usually). This means - **Roll**: Rotation around the fixed forward (``x``) axis - **Pitch**: Rotation around the fixed right (``y``) axis - **Yaw**: Rotation around the fixed up (``z``) axis In that order.