.. _`material-dependency`: Material Dependency =================== Material dependency allows for different materials to "reflect sound" more or less. This works with the raycasting and GPU rendering sonars. In order to use this you must first configure the :ref:`materials_csv`. For packaged builds please see the aforementioned link for the location, for standalone builds this file will be found here: :: +HoloOcean +-- engine +-- Content +-- Config + materials.csv +-- etc. +-- client +-- etc.